AI Insights · Timothy · March 2022
Top 5 Android Sniper Games in Australia Q1 2022
An overview of the performance of the top 5 sniper games on Android in Australia during Q1 2022, based on weekly downloads, revenue, and active users.
The first quarter of 2022 saw interesting trends in the performance of the top 5 sniper games on the Android platform in Australia. Here, we provide an overview of their weekly downloads, revenue, and active users based on data from Sensor Tower.
Giant Wanted from Supersonic Studios LTD experienced fluctuating weekly downloads, starting at around 4.2K in early January and dropping to a low of 1K in mid-March before slightly recovering to 1.7K by the end of the quarter. The game saw its highest active users in early January at 6.9K, which gradually decreased to 2.1K by mid-March, before a slight increase to 2.8K at the quarter's end. Revenue peaked at $20 in the first week of January and steadily declined to around $1-$3 by the end of March.
Sniper 3D:Gun Shooting Games by Wildlife Studios maintained a relatively steady performance in terms of downloads, starting at 1.8K and ending at approximately 1.4K. Active users fluctuated between 8.4K and 11.3K throughout the quarter. Revenue for this game remained strong, with a peak of around $3.7K in mid-January and a consistent performance around $2.7K to $3.3K throughout the quarter.
K Sniper - Gun Shooting Games from Homa saw a significant drop in weekly downloads from 3.8K in late December to just 461 by the end of March. Active users also saw a decline from 6.7K at the start of the quarter to 1.3K by the end. Revenue peaked at $20 in early January but dropped to $0 for the rest of the quarter.
Pocket Sniper! by JP Group limited had modest weekly downloads, ranging from 128 to 345 throughout the quarter. Active users remained relatively stable, peaking at 907 in early March and ending the quarter at 829. The game did not generate any revenue during this period.
Sniper Strike FPS 3D Shooting from Mobile Gaming Studios Ltd. had low weekly downloads, starting at 305 and dropping to 137 by the end of March. Active users followed a similar trend, beginning at 676 and declining to 407. Revenue for this game varied, peaking at $1.2K in late December and fluctuating around $700-$1K throughout the rest of the quarter.
These insights, based on data from Sensor Tower, offer a snapshot of the market performance of top sniper games in Australia. For more detailed analytics and trends, visit Sensor Tower.